![]() With this update we are doing the first step with a reduction to 0.33% per quest. ![]() The XP boost was rather strong and we will be adding more and more quests, so over time we’ll have to reduce the bonus you gain from quests. The bonus XP from completed quests is being rebalanced as well. For example, Fire Blessing will from now on increase the strength of the burn effect instead of the direct fire damage dealt. The last thing regarding elemental damage is that buffs that were increasing elemental damage will now affect the damage effects instead of the direct damage. In exchange for this, when applying another elemental effect stack, the stack will deal direct damage and reset all timers which allows for better damage upscaling. Burn was already limited, but Electrify will now be limited as well. Debuff effects will be toned down from 10% to 5% while all elemental effects will be capped to stacks of 20. In the future we want to expand on this, so it can go beyond simple passive stat boosts.įurthermore, hit effects will get a couple of changes. Also in the works are boni on level ups depending on the player character, like for example “5 max health per level”, or a heal effect on each level up. In the future, every character and ability will have a crit bonus value above 0, which means that they can all crit and critical hits can be more universally used. They will receive more general usage traits that don’t focus on the main attack only. Especially early characters will be refitted with new traits so they follow the trait patterns of later characters. ![]() Player characters are undergoing some changes right now.
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